- Name
- Jammer Oathbreaker
- Age
- 29
- Occupation
- FEAR Second in Command
- Favorite Weapon
- Iron Shod Staff
- Background Info
- If somehow FEAR would lose Ammyth for any reason, its new leader would most likely be Jammer. He is a man of great physical conditioning and has a great tactical mind. If it isn’t the ladies chasing him, it’s most often time the men trying to ask Jammer for pointers on how he became to be what he is; a handsome man with confidence, wealth, skills and intelligence. To Jammer, life is one great adventure that needs to be taken advantage as much as possible; usually in the form of lounging by the pool surrounded by his servants or through his more personal adventures involving peculiar experiments.
- If there is but one thing that can be said to Jammer’s enemies it’s to beware his hospitality. Unlike his tribes mate Jace, Jammer will take as much time as necessary to analyze his opponent before making his strike. He is well known for inviting his enemies to a banquet and showering them with gifts only to later walk up into their village and force his enemy to surrender with minimal casualties. He has a keen sense of observation and can interpret just about any facial expression or body movement to understand exactly how his opponent will act on the battlefield.
- When Ammyth approached Jammer for the first time with an offer to join FEAR it was the first time Jammer could not get a clear reading off someone. Instead of wasting men and resources on a skirmish with his new potential rival, Jammer challenged Ammyth to various one on one duels involving running a gauntlet, weapons fighting and of course various mind games which require a keen sense of observation and analysis. Surprisingly, through the course of their duels, their respect for each other grew as well as a new found friendship. By the end of the challenges, Ammyth offered a rare second in command position in FEAR if Jammer would combine his forces with Ammyth’s.