(03-09-2009 12:17 PM)sportzman1 Wrote: [ -> ] (28-08-2009 03:37 PM)Tricky557 Wrote: [ -> ]You would not have destroyed us Karma, towards the end(before the bannings) we started to hold the line, even send an op or two back occasionally. our ninjas helped. 

Lol, that is a funny joke man. Seriously though, as far as i am concerned if you took severe boredom and no bannings out of the equation, then we would never have declared on Rel and would have instead fed off you guys for months and arguably become the most powerful tribe in the game. We had the best leaders, players and strategy. Only a few tribes have compared to this one. Sorry to brag but if you are good then its ok to be arrogant.
Your stance is the same one that [DT] had towards the beginning of the war. That we were free villages and that you could feed off us. 1.5 years later and the lines were in the same place they were when they began.
Face it, W8 just plain sucked in general.
(03-09-2009 04:20 PM)Garla Mapit Wrote: [ -> ]I was definitely a just a bit player in it all. I stayed quiet. I was intimidated by the rest of them.
Well, I was one of the big dogs, and kicked ass.
As for the "cheating" script, which is now perfectly legal, I never used it. Only about a quarter if that many had used it, and it had not really been around for that long before the bannings happened to my knowledge. A lot of other big players weren't using it either.
So, to say we got so large and fast from cheating, it totally incorrect as we had gotten to where we were before the script even came out. I will say that boredom and player drop off were setting in before the banning. That just opened the flood gates.
I was not one of the biggest guys I had 100+ villages. But i never used the "cheating" script. Lets face it the TW mods were after us. Didnt a few other tribes use it and recieve no punishment?
We got the script from DT - which were never looked at or banned.
Members of REL publically posted in the forums that they had the script - and the mods even posted several days after all this blew up that they had identified more players with the script... but that they weren't going to be banning everyone.
Think about it - the more people you ban, the more people quit and the more $$$ is not being spent on premium points.
(03-09-2009 05:20 PM)Senator Wrote: [ -> ]I will say that boredom and player drop off were setting in before the banning. That just opened the flood gates.
Yeah to be honest i was looking to quit before Clorox declared on us and i came under attack, so i stayed on for a few more months. But, when the bannings occurred me and i am sure a lot of other players saw it is an excellent exit strategy to maintain our dignity and in a sense go out on our terms.
TW has a slow but interesting start up, a really good middle, but a terrible end game. After acquiring somewhere in the neighborhood of 25-50 villages it becomes more work than fun and loses its fun. If they could ever figure out a way to address the issue of time management overload, they would have people hooked forever.
I agree 100% Managing 140 villages is ridiculous to say the very least! It consumes sooo much time.
They need an auto manage preference i reckon.
I was more thinking of combining villages up together in provinces or something like that instead of the individual villages.